Tuesday, 3 January 2012

Finally find a place to train !! Cameraman opening lan/console shop in parklane !!
I will try to level up ^_^

Now is a post of the vega/claw matchup , hope it helps ^_^

Ultra 1 is better for this matchup because you can punish all kind of dives.
I cant really explain how to counterpoke them out of their poking range , experience counts.
**However , 1 very important thing i notice is very has very poor anti-air.
Its either they baited for Gen to jump and air throw , or most of the time they have to block.
**Gen jump is short , so jumping in unpredicably or when vega is focusing on playing footsies is very important.
Dont be afraid to press your button early when jumping ( dont whiff it of cos ) , because its adds diffculty for vega to anti air..
Cosmic heel at the max range or outside of Gen's poke range is very strong tool to punish Gen's footsies , so becareful.
When attacking Vega , never underestimated his ex scarlet terror. Eg. After Gen did jab jab , and tried to delay abit to frame
trap or kara throw or walk forward. If vega EX scarlet terror after blocking few jabs or 2 jabs , it will beat all of Gen's option.
Bait it sometimes , dont waste your chance when you already get in.

**After getting backthrow by Vega , Vega will do a safe jump forward mp most of the time . At this moment ,
Just release your joystick most of the time ( 1f invincibility) and press any button (up to you) , or kara throw or even
jump forward to confuse him.
If the vega is good , he will probably safe jump forward mp and option select slide. So occassionally you can release your
stick and make use of the 1f invincibility to make the mp whiff , then neutral jump to punish his option select.
However , dont ever release your stick if vega does safe jump after forward throw. Its too dangerous to do it.

Thats about all i can think for now , hope it helps ^_^

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